
I will guide you step by step in this tutorial, but I will assume you have at least a basic understanding of Unity. This means that if you use these two frameworks, you can easily make an application that works both with the Quest and the Vive Focus Plus. I didn’t know about it, because it hasn’t been advertised much, but now Vive Wave is compatible with the Unity XR Plugin Management and the XR Interaction Toolkit.
STEAM VR SUPPORTED DEVICES HOW TO
If you are a textual person like me, don’t worry… for you there’s also a written tutorial! How to make a VR application compatible with Oculus, Wave and Steam VR runtimes I made a video about how to develop an Oculus+Wave+SteamVR compatible Cube application in Unity, and you can find it here below! In it, I will develop it right in front of you and explain step-by-step the development and the final results. Remember that most probably a new HTC Vive standalone headset is coming, and it could be an interesting opportunity for all the VR devs to publish content for it, so it’s better that you know how to create content that is compatible with both the Quest and this new device.Īre you ready to learn how to adapt your content easily to all devices? How to make a cross-platform VR application in Unity – Video Wave), so that one side they can earn more money because their games will be available on more places, and on the other side, they can give more life to the Oculus Store alternatives, so that we can have a more competitive VR landscape!

So let me show you how it is easy to create cross-platform VR content in Unity! I will develop the wonderful “ Unity Cube app” (yes, always that one!) and make it work with Oculus Quest, Vive Focus+ and all other Vive Wave standalone devices… plus all PC SteamVR-compatible headsets! Writing this, I hope that more indie developers will consider porting their games also for other standalone platforms (e.g.


Stay tuned, because amazing news about HitMotion are coming soon!
